After purchasing ROTK XI for the computer some months back via Direct2Drive for $10 (and a small bit of frustrating hassle), and having had several problems with the game crashing for various reasons, I decided to purchase it for the PS2 as well. This way, I'd get the same game to play from the comfort of my bed (via wireless controller, of course) and would no longer have to sit behind my computer for hours on end (which can get uncomfortable). Even the relative jump in price (from $10 to around $30) seemed like a bargain for this convenience, considering Amazon was selling it for no less than $50 at the time. This convenience, unfortunately, was offset by the TERRIBLE translation of this game to the PS2 format. Having played ROTK XI for MONTHS now on the computer and being fully used to sharply defined sprites, brilliant colors, and the all-around visual awesomeness of the game, you will understand my chagrin to discover that Koei had not taken the same care to put that visual attention to detail into their PS2 rendition of the game. The entire game (visually, at least) looks like the difference between a well-rendered PS3 game and a Super NES game - honestly. I have 20/20 vision, so I don't enjoy looking at a game that looks, well, BLURRY compared to its computer counterpart. This detracts from the overall enjoyment of the game IMMENSELY, and for such a great price difference, I expected AT LEAST the same delivery of superior graphics as on the computer. And given the fact that games for PS1 AND PS2 have delivered on that platform before (Remember "Final Fantasy Tactics" [PS1] and "Disgaea: Hour of Darkness" [PS2]?), I feel personally INSULTED that Koei took so little effort in representing itself on the platform (Playstation) that has CARRIED this title for its most recent SEVERAL iterations. The gameplay overall is still amazing (The only drawback that ROTK X players will notice is the absence of the ability to play as a Free Officer, which RULED about ROTK X...), so if you've NOT played the computer version of ROTK XI or you're new to the series, you'll still enjoy the game, even though the new menu outlays are rather large and cumbersome for PS2. The core gameplay is the ONLY reason I can't bring myself to score this an "Average" (Well, that, and I've been a fan of the series ever since ROTK II for SNES.). But honestly, folks, if you can deal with (or circumvent, as I do) the occasional crash with the computer version of ROTK XI, it's a MUCH better deal. Avid fans of the series will do just that and AVOID this inferior work of Koei's (on the PS2) like the plague. - The English MasterRead full review
If you're interested in purchasing Romance of the Three Kingdoms XI then I'm guessing you're familiar with the franchise. If not, I would not recommend starting with this title, but rather with number VII or VII. As with previous versions of this title, Koei takes the basic format it has been using and tweaks it just enough to make for a new game playing experience. There are some nice improvements to the soundtrack and the graphics (both land graphics, and the graphics for duels and debates). This series has been in need of new artwork, and someone at Koei finally decided to do it. While not on par with what you will see from most PS2 games, the graphics are much better than they have been. They also changed the way you build up supplies, soldiers, and weapons. The population of the town is no longer effected by raising troops, but you do need to keep a closer eye on money and food as you develop. Time is somewhat more realistic in that it takes much longer to send troops on an attack or to transport supplies from city to city. Some may view this as a positive since it now involves more planning, while others may long for Romance X where supplies were transported instantly. All in all, I think most Romance fans will enjoy the changes to the strategic gameplay and the improved graphics. Now the down side. There is almost zero character development in this game. One of the things that people have liked about this series is the ability to build up your characters stats and relationships. In Romance XI you can't do any of that. Wether you create a character or choose to control one of the historic officers, you control him the way you control everyone else in the game. You give your character orders just the same as every other officer. Before, the games took on a first perspective point of view from your controlled character. Now, it uses a third person perspective where you control all the characters at your city in the same way. There is no interacting between characters to build up relationships. No markets, taverns, or barracks to visit, and no quests to go on to gain experience or skills (you pick one skill in the beginning and that's all you get). Character development is completely eliminated from Romance XI. All in all, this is a solid strategy game. The improved grahics are a big plus for followers of this title. However, if you enjoyed building up your character in the previous titles, you will be disappointed in the complete lack of character development in this game.Read full review
I like the openess of the turns and the lack of time limits for wars. The 3-D grapghics are good, but could've been implemented in another way. It's very hard to follow what your units are doing on a turn-by-turn basis. I bought this game to add to my collection and hold me over until RTK XII comes to U.S.
If your are a big fan of strategy games with controlling big armies and base in CHINA. THIS GAME IF FOR YOU!!! no doubt about it. i am a very big fan of the RTK and this one has to be the very best out of all of them.
Great battle System. More characters. Advanced government control, But still not quite there. If you liked ROTK IX then you will like this one (Which I really liked BTW) A little better but not as cool as IX. For those who play X and etc you probably wont like this if you didn't like IX. But I recommend it.
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